Changelog

This is a page of all the updates in ShootUp.io. Its initial release was 28th of April, being created by LapaMauve.

 08/10 - Version 0.1.18  07/22 - Unofficial Settings Update To help improve performance, it was created new settings:  07/02 - Version 0.1.17  06/18 - Version 0.1.16  06/15 - Version 0.1.15  06/07 - Version 0.1.14  06/06 - Version 0.1.13: 06/02 - Version 0.1.12
 * Zombies wave system.
 * Reduction of number of zombies wandering on the map in favor of zombies waves.
 * Added new zombies Boss every 5 waves.
 * Gun Particles - A dust effect appears behind bullets. When disabled, no particles are shown.
 * Added Metal door.
 * Smaller Minimap.
 * Fixed robots and spikes damage against zombies.
 * Reset the leaderboard.
 * Player Particles - A dust effect appears behind the player when he walks. When disabled, no particles are shown.
 * Car Particles - A dust effect appears after the car moves. When disabled, no particles are shown.
 * Zombie Particles - A dust effect appears after zombies walk. When disabled, no particles are shown.
 * Gun Particles - A dust effect appears behind bullets. When disabled, no particles are shown.
 * Show Background - Shows the background/floor image. When disabled, the background/floor is a greenish color.
 * High Quality Zombies - Zombies' arms and legs are shown and move. When disabled, neither are shown, and its death animation is more simplistic.
 * New pet robot;
 * Zombies are smarter, (can no longer be trapped in walls without trying to destroy them);
 * Added a minimap, you can display the whole map with the `m` key. You can change this key in the settings;
 * New robot skin;
 * The turrets are doing more damage thanks to the turret upgrade;
 * You can now shoot through doors, doors are more fragile and you can build a little less;
 * Zombies do damage to the empty vehicle;
 * A bug with the leaderboard has been fixed;
 * Fixed a bug with weapons that made them too strong with the upgrade.
 * Mega-turrets do more damage and shot faster.
 * Explosions from mines and turrets no longer damage allied (and own) buildings.
 * Weapons skills have been increased.
 * The price of the doors has been reduced and their construction limit has been increased.
 * Added doors;
 * Added a mega turret;
 * Added SFX (money printer);
 * More zombies wave;
 * The turrets no longer kill each other or destroy the money printers;
 * Turret damage has been reduced only against players;
 * The skill at level 17 now adds additional damage to the turrets;
 * Fixed a bug with the spikes;
 * Fixed an animation bug on screens with high refresh rate;
 * Fixed a disconnection that was too fast when the player was inactive.
 * Leaderboard rollback (1 day);
 * Added stronger zombies wave (for the last waves);
 * Nerfed the spikes a bit.
 * Fixed a bug where you can damage player in a vehicle;
 * Fixed a bug with car and player collision;
 * Spikes are buffed;
 * Booster are buffed (decay and build limit);
 * Reduced the cost of the money printer;
 * Reduced PVP damage;
 * Buffed Flamethrower and Shotgun;
 * Player immunity also works for PVP now;
 * Spawn hordes further away from the players;
 * Improvement of the player's movement, reduction of the sensation of lag;
 * Fixed servers issues.


 * Added booster (boost pad);
 * Added spikes and metal spikes;
 * Added bulldozer perk (vehicles deal more damage);
 * Added driver perk (vehicles speed up / slow down faster);
 * Added turret explosion perk (turrets can explode when they are destroyed);
 * Added landmine radius perk (the radius of the landmine explosion is larger);
 * Added turret anti-detection perk (the turrets can't target you anymore);
 * Added primary weapon bonus level 2;
 * Reworked the whole upgrade system;
 * Fixed many bugs.

05/27 - Version 0.1.11


 * The AK-47 deals more damage;
 * Zombies primarily target higher level players (in general, but not all the time).

05/27 - Version 0.1.10


 * Brand new special zombies: The Tank (Thanks to Franchestcreator for inspiring the tank!);
 * Smart loot (you can disable it in the settings);
 * You can't place building in the edge of the map anymore;
 * When you spawn the zombies don't attack you for 5 seconds. It doesn't work if you're playing with a team;
 * Improved the mobile controls
 * Cars go backwards faster;
 * Zombies health rebalanced;
 * The Speed perks were buffed;
 * Decreased the default sound volume;
 * Fixed many bugs.

05/21 - Version 0.1.9


 * You can now play on your phone's browser;
 * Added Fullscreen button;
 * Addition of a tiredness system. It was annoying to have to click shift again to resort, so now the player gets tired and can't run the time for the stamina bar to go up;
 * How-to improve.

05/18 - Version 0.1.8


 * Added building limit;
 * Added more zombies level;
 * Thank to eogito, Timeout#3801, and Messyy#4574 for their help in finding bugs and typos.

05/17 - Version 0.1.7


 * Added a money printer;
 * Added a new shield regeneration perk;
 * Buffed life regeneration and bullet/gasoline/rockets perks;
 * Buffed turret (more health, increased scope and heavier);
 * Fixed the bug that didn't correctly update the color of the zombies in the beginning of a game or when switching to the next level;
 * Added fancy cursor (Thank you very much eogito!);
 * Fixed the leaderboard / some nicknames were not displayed correctly;
 * Fixed the rocket launcher
 * Option to change the volume of the fx;
 * Added an important tip that used to be a secret: zombies only spawn on the road;
 * You can't shoot nor build anymore when you die
 * Another optimization of the bandwidth (should reduce the bandwidth of 15 to 30%)

05/06 - Version 0.1.6

05/04 - Version 0.1.5 Shootup.io was released to the public!
 * Added new perks (weapon buff)
 * Added some buttons to HUD
 * Fixed some bugs
 * Added a key to build (b per default)
 * New upgrade system;


 * When you reach a higher level by killing enough zombies you can now unlock bonuses;


 * Health, speed, money, rockets, bullets and gasoline bonus;


 * Metal wall (Just a stronger wall);


 * Low wall and low metal wall (You can shoot through);


 * Landmine and turret.


 * Shotgun consumes 5 bullets per shot now;


 * Added some SFX;


 * Added mouse wheel to change your weapon from primary to secondary (or conversely);


 * Fixed bugs with shield gauge (was not visible for other players);


 * Fixed a skin bug.

<h3 style = "font-family:Helvetica; font-weight:900">05/01 - Version 0.1.4


 * Bandwidth optimization again.

<h3 style = "font-family:Helvetica; font-weight:900">04/30 - Version 0.1.3


 * Added Leaderboard;


 * Improvement of the UI again.

<h3 style = "font-family:Helvetica; font-weight:900">04/29 - Version 0.1.2


 * Improvement in the collision system;


 * Fixed bug with nearby server detection.

<h3 style = "font-family:Helvetica; font-weight:900">04/28 - Version 0.1.1


 * Improvement of the UI;


 * Bandwidth optimization;


 * Balancing weapons, cars and zombies;


 * Fixed many bugs.

<h3 style = "font-family:Helvetica; font-weight:900">04/28 - Version 0.1 Shootup.io was released!